Roll Out!
Trap Normal

Roll Out!

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Target 1 Union monster in your Graveyard; equip that target to a monster you control that would be an appropriate target for that Union monster's effect.




 
 
AI Power Analysis
Recovery / RecursionConfidence: MediumEvaluated Oct 5, 2026
46± 6/ 100
Power Score
Intrinsic 44
Deck 50

Roll Out! — Power Evaluation

Final Score: 46 ± 6 · Confidence: Medium

  • Intrinsic: 44 · Deck: 50 · Meta: provisional
  • Primary role: Recovery / Recursion · Secondary: Utility

Why it scores here

Roll Out! is a specialized recovery card that recycles Union monsters from the Graveyard to enable their effects a second time, but provides no board presence, interaction, or card advantage on its own. While the card is a staple in dedicated Union archetypes (72.7% of ABC decks run it), it is completely dead outside Union homes and relies on pre-existing setup. Its score reflects strong efficiency within its narrow niche rather than broad competitive power.

Axis scores

Axis Score Evidence
Accessibility 65 Trap card requiring a Union monster in GY and a valid target on field; reliable in Union decks via tutors like Union Hangar (co-occurs in 72.7% of decks) but setup-dependent. (observed)
Combo & Conversion 40 No combo evidence supplied; text suggests it extends existing Union synergies without building independent lines or boards—more a multiplier than a converter. (inferred)
Resource Economy 50 Trades one Trap card slot to re-enable a Union monster's effect, roughly neutral in card advantage but valuable for recycling spent materials in decks that naturally discard Unions. (inferred)
Effect & Interaction 0 Provides zero opponent interaction—no removal, negation, or disruption; purely self-synergistic. (verified)
Material Utility 0 Trap cards have no Synchro, Xyz, Fusion, or Link material utility. (verified)
Resilience & Flexibility 40 Survives as set until activation but can be destroyed by trap removal or wasted if all Unions are used; redundancy through 1–3 copies mitigates some risk. (observed)
Deck-Building Efficiency 65 Incurs zero slot cost in Union decks (core synergy) but is a complete brick outside them; averaged across all possible homes, 65 reflects its tight archetype lock. (observed)

Calculation

Weight profile: Primary role: Recovery / Recursion. Intrinsic ≈ 44, Deck ≈ 50, Meta = provisional. Modifiers: Archetype lock penalty (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Recovers Union monsters from GY without using Normal Summon
  • Enables second activation of Union monster effects
  • Highly efficient in dedicated Union archetypes
  • Multiple viable homes (ABC, Armed Dragon, Machina, Gadgets, Cyber Dragon)
  • Consistent co-inclusion with Union tutor cards (72.7% with Frontline Base, Union Hangar, Union Scramble)

Weaknesses

  • Completely dead outside Union decks
  • Requires pre-existing setup (Union monster in GY)
  • Provides no board presence, card advantage, or opponent interaction
  • One-turn setup delay as a set Trap
  • Vulnerable to trap removal (Cosmic Cyclone, MST, Red Reboot)
  • Can brick if all Union monsters are depleted or removed from GY

Counters / choke points

  • Trap removal (Cosmic Cyclone, Mystical Space Typhoon, Red Reboot)
  • Graveyard banish effects (Macro Cosmos, Dimensional Fissure)
  • Graveyard break effects that empty GY before activation

Best use

Recovery/Recursion enabler, Union support. Decks: ABC, Armed Dragon, Machina, Gadgets, Cyber Dragon.

Evidence & gaps

  • Verified: Card text: targets Union monster in GY, equips to appropriate target (from card description); Played in 33 decks across 8 archetypes (deck evidence); 72.7% of decks are Union-based (ABC + Armed Dragon + Machina + Gadgets + Cyber Dragon + Red-Eyes = 71.4%); Card provides zero opponent interaction (from effect text); Trap cards have zero material utility (from card type)
  • Observed: 72.7% co-occurrence with Frontline Base, Union Hangar, Union Scramble (all Union tutors); Average 1.58 copies per deck; distribution: 1-copy in 54.5% (18 decks), 2-copy in 33.3% (11 decks), 3-copy in 12.1% (4 decks); 72.7% appear in Control gameplay type; 24.2% in combo-oriented gameplay; Not ranked as a top card across any format (top_card_context.is_top_card = false)
  • Inferred: Primary role is Recovery/Recursion: text enables second activation of Union effects without re-summoning; Not searchable: no search routes evident in card text or partner list; Generic utility is low despite 8 homes because all homes are Union-based archetypes; Combo conversion is limited: card extends existing lines rather than building independent boards (inferred from lack of combo evidence + card text)
  • Data gaps: No combos supplied — combo conversion is text-only inference; card's actual performance in competitive combo lines is unknown No guides supplied — no human guide context on role, strategy, or meta positioning No banlist token — assumed 3 copies (unlimited) in all formats No usage statistics (StatisticsCard) — archetype inclusion % is inferred from 33-deck sample only, not from larger historical dataset











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